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warcraft dryad interpretation

I've made this project a long time ago for Blizzardfest contest. I don't know why, but I've finished with hand painted textures instead of real style ones and a horrible render...:)
The full pipeline from concept to rigging. A lot of corrections were already made on lowpoly mesh, that's why the face looks different in zbrush and lowpoly.
Had so much fun with anatomy on this one, and it raised more questions than answers, how muscles and bones are attached, why would there be two sets of rib cages? two sets of hearts, lungs and other intestines? When she's running how here hands are moving? etc:)
I hope one day I'll come back to it and will make it look decent...